There's just enough space for what you need without it being too bothersome in Gloomwood, but you still have to pick and choose what to keep and what to throw away. Players either love or hate inventory management like this, but I'm definitely a proponent of it. You set down a briefcase and all your items are displayed before you in a grid, with some items taking up more space than others. Differing itself from the games it takes inspiration from, Gloomwood's interactive inventory is a fun mechanic to deal with. Without any other UI element to speak of, Gloomwood's minimal approach to stealth allows for an even more immersive experience. The more light you're in, the brighter the ring shines. The indicator for how visible you are is cleverly displayed through a special ring on your character's finger. I'm not the most organized person, but messing around with the inventory sure is fun. I hope the developers continue to use clever techniques like this to add more strategy to the stealth. The lighthouse's ray would rotate - as lighthouses do - and give me a brief window to move without being illuminated. One very clever use of lighting was through a lighthouse. You're able to take snuff out candles or alter the lighting in certain areas to avoid guards, but sometimes that just isn't a possibility. This is a very dark game and the levels in Early Access take place during nighttime, yet the deliberate placement of lights such as lanterns and candles allows for guards to see anyone foolish enough to step into their radius. More important when sneaking in Gloomwood is light, just as it was with Thief. Carpet, or even piles of corpses, are the least loud and muffle your steps, but these areas of sound solace are few and far between. Wood is slightly more quiet than metal but it creaks, while metal is undeniably the loudest with its clunky, piercing tones. Noise is a huge factor in fact, every surface has a unique sound to it. In Gloomwood, you're not going to focus solely on the sightlines of guards. Stealth is the focus over combat in Thief, and that gameplay philosophy remains here in Gloomwood. While it shares many aspects of this legendary immersive sim, Gloomwood pulls a few moves to stand among its peers as one of the greats of the immersive sim genre.īut yes, there are plenty of similarities between the two games. New Blood's even gone as far as to market the game as " Thief with Guns," but I think that's doing Gloomwood a bit of a disservice. They say imitation is the greatest form of flattery, so it's easy to tell the folks at New Blood Interactive are fans of the Thief series. Were enemies alive, I would be in plain site.
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